Industries · D2C Brands
Performance Marketing & Growth Practice

Marketing built for the way D2C brands actually make money.

You will still see your ROAS every week, the way you do now. Alongside it we run the numbers that decide whether a D2C brand lasts: what a customer costs, what they are worth over a year, and what is left after returns, shipping and discounts. Acquisition, creative, retention and measurement for D2C brands, reported in the language you already use and steered, together, towards LTV, CAC and contribution margin, so the growth compounds.

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01 · How your buyer buys

The order is the middle of the story, not the end.

A D2C buyer is found on the feed and lost at the doorstep as often as at the checkout. The funnel has to reach a delivered, kept, repeated order.

Stage 01

The scroll

A reel, a creator, a screenshot sent to a friend. Creative is the targeting now: the brand is judged in three seconds, dozens of times, before anyone visits the site.

Stage 02

The checkout

Cart, coupon, prepaid or cash on delivery. Every point of conversion lift makes every ad rupee permanently cheaper, and the payment choice made here decides how much of the order survives delivery.

Stage 03

The doorstep

Returned to origin, refused, exchanged. An order that comes back was never revenue, and a funnel that stops counting at the checkout is flattering itself.

Stage 04

The second order

The margin lives here. The customer who buys again cost nothing to acquire, which is why lifetime value, not the first-order ROAS, decides what a brand can afford to pay for a customer. The brands that win D2C engineer the repeat instead of hoping for it.

02 · What we run

Plays built for D2C, specifically.

Mechanics for the online-first P&L, aimed at the long-term picture: creative volume, checkout economics, delivery reality and the repeat cycle, run as one line and judged on LTV, CAC and contribution margin.

Play 01

Creative as the growth engine

Creator content, UGC and static concepts tested at volume, winners scaled and losers retired every week. In D2C the limiting factor is rarely the media buy; it is how many good ads you can make.

Play 02

Judged on LTV, CAC and CM2

Acquisition cost set against what a customer is worth over a year, and return on spend after RTO, shipping, payment fees and discounts, mapped to CM1 and CM2. Campaigns are optimised to the customers who make money over time, and ROAS becomes what it should be: one input, read monthly.

Play 03

RTO, engineered down

Prepaid nudges, cash-on-delivery verification, pincode-level suppression and address checks built into the funnel, so fewer orders come back and the ones that ship are the ones that stay.

Play 04

Checkout that respects the ad spend

Landing pages, offers and payment flows tested as hard as the ads, because every point of conversion makes the whole account cheaper.

Play 05

The repeat cycle, built in

WhatsApp and email flows timed to how your customers actually re-buy: replenishment windows, occasion triggers, win-backs, and first access for your best customers. Every repeat lifts LTV, and every point of LTV raises what you can afford to spend to win the next customer.

Play 06

Marketplaces and quick commerce, in their place

Brand demand built on your own store, with marketplace and quick-commerce listings fed by it instead of competing with it, so the margin stays yours.

03 · Proof

Online-first, measured all the way.

Start

Growth that shows up in the ROAS and stays in the P&L.

Start a conversation

Two lines on the outcome you are after. That is enough to start.

Replies within one business day
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